Writing: Algorithms, Mathematics, Definitions
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1 Writing: Algorithms, Mathematics, Definitions Javier Larrosa UPC Barcelona Tech. Javier Larrosa (UPC Barcelona Tech) Writing. 1 / 31
2 Algorithms In CS we often write algorithms (that we have previously implemented and tested) Writing the algorithm differs from implementing it Writing is for communication purposes (clarity) Writing is done a posteriori (when key ideas are more clear) Writing means coding your thoughts (helps you settle down ideas) Javier Larrosa (UPC Barcelona Tech) Writing. 2 / 31
3 Writing Algorithms: example Celebrities In a social sub-network a celebrity is a person that everybody knows, but does not know anybody. Find an efficient algorithm that finds celebrities Think of the network as a directed graph G = (V, E) Function Celebrity (G) is foreach v V do if IsCelebrity(G, v) then return true; end return false; end Function IsCelebrity (G, v) is foreach w V s.t. w v do if (w, v) / E (v, w) E then return false; end return true; end Javier Larrosa (UPC Barcelona Tech) Writing. 3 / 31
4 Celebrity Algorithm 1 Function Celebrity (G) is i := 1; for j := 2..n do if (i, j) E then i := j; end return CheckCelebrity(G, i); end Invariants: i may be a celebrity [1..j] (except i) are not celebrities Javier Larrosa (UPC Barcelona Tech) Writing. 4 / 31
5 example Two useful properties 1 There is at most one celebrity 2 For any pair of vertices (u, v), if (u, v) E then u is not a celebrity, else v is not a celebrity Javier Larrosa (UPC Barcelona Tech) Writing. 5 / 31
6 Celebrity Algorithm 2 Function Celebrity (G = (V, E)) is S := V ; while S > 1 do (i, j) := S.FetchPair(); if (i, j) E then S.Push(j); else S.Push(i); end return CheckCelebrity(G, S); end Invariants: S set of potential celebrities Javier Larrosa (UPC Barcelona Tech) Writing. 6 / 31
7 Writing Algorithms: Example Search on an AND/OR tree Find the minimum cost AND/OR solution sub-tree Javier Larrosa (UPC Barcelona Tech) Writing. 7 / 31
8 Example Javier Larrosa (UPC Barcelona Tech) Writing. 8 / 31
9 Example Javier Larrosa (UPC Barcelona Tech) Writing. 9 / 31
10 Example Javier Larrosa (UPC Barcelona Tech) Writing. 10 / 31
11 Example Javier Larrosa (UPC Barcelona Tech) Writing. 11 / 31
12 Mathematics Technical writing has plenty in-line notation and Mathematics. A good style may make a difference in clarity: Mathematics is presented in italics (e.g of length n ) Use well established notation: (x, y, z) for a 3-d point v for vectors etc. Facilitate memorization (e.g. v for vectors, p for points, S for sets,...) Avoid unnecessary subscripts (e.g. x and y is better than x 1 and x 2 ) Avoid piling subscripts (e.g. x p j i ) Avoid unfamiliar symbols (e.g. Ξ, Θ) and unfamiliar accents (e.g. â, ǎ, ȧ) Javier Larrosa (UPC Barcelona Tech) Writing. 12 / 31
13 Mathematics Math vs. English Mathematics are hard to read but rigorous English is easy to read but ambiguous Use both and find the right balance Do not start sentences with mathematics (e.g. Dependency p q 1... q n is conditional is better than p q 1... q n is a conditional dependency ) Javier Larrosa (UPC Barcelona Tech) Writing. 13 / 31
14 Definitions In Scientific Writing, we often have to write definitions which combine text and math (and sometimes algorithms). Let s see some examples Javier Larrosa (UPC Barcelona Tech) Writing. 14 / 31
15 Hamiltonian Graph Javier Larrosa (UPC Barcelona Tech) Writing. 15 / 31
16 Hamiltonian Hamiltonian A graph is Hamiltonian if it contains a loop such that every vertex is visited exactly once Hamiltonian (more formal) Let G = (V, E) be an undirected graph with V = {1, 2,..., n}. A path of lenght k is a sequence of vertices v 1, v 2,..., v k such that (v i, v i+1 ) is in E. A cycle is a path that starts and ends at the same vertex (i.e, v 1 = v k ). A cycle is proper if the only repetition is the starting/ending vertex. We say that G is Hamiltonian if there is a proper cycle of size n + 1 Javier Larrosa (UPC Barcelona Tech) Writing. 16 / 31
17 Binary Search Tree Assume knowledge on trees (node, left child, right child,...) Javier Larrosa (UPC Barcelona Tech) Writing. 17 / 31
18 Binary Search Tree Binary Search Tree Consider binary trees where each vertex has an associated label. In a binary search tree every vertex satisfies that all the labels on its left (respectively, its right) are smaller than (respectively, greater than) or equal to its label. Javier Larrosa (UPC Barcelona Tech) Writing. 18 / 31
19 Binary Search Tree Notation Consider a binary tree T = (V, E) with root r V. Let v V be an arbitrary vertex. The sub-tree on the left and right of v are noted left(v) and right(v), respectively. Let s assume that each vertex has associated a numerical label noted label(v). Binary Search Tree (more formally) We say that T is a binary search tree if for every vertex v we have that: every label in left(v) is smaller than or equal to label(v) every label in right(v) is larger than or equal to label(v) Javier Larrosa (UPC Barcelona Tech) Writing. 19 / 31
20 n-queens Javier Larrosa (UPC Barcelona Tech) Writing. 20 / 31
21 n-queens n-queens The n-queens problem consists on placing n queens in an n n chess board in such a way that no pair of queens attack each other. Recall that, according to chess rules, queens can move any number of positions along rows, columns and diagonals n-queens (more formally) Let (x 1, x 2,..., x n ) be a set of variables taking values in the range 1..n. The n-queens problem consists on assigning one value to each variable in such a way that for all i, j = 1..n, with i j: x i x j (not in the same column) x i x j i j (not in the same diagonal) Javier Larrosa (UPC Barcelona Tech) Writing. 21 / 31
22 mastermind Javier Larrosa (UPC Barcelona Tech) Writing. 22 / 31
23 Mastermind Mastermind Mastermind is a code-breaking game for two players: the codemaker and the codebreaker. The codemaker makes up a code which keeps secret from the codebreaker. A code is a sequence of four colors out of 6 candidates. The same color can appear more than once in the code. The goal of the codebreaker is to discover the code as soon as possible during a sequence of guesses. After each guess the codemaker gives some feedback. In particular it tells the codebreaker how many colors have been guessed (irrespective of the position) and how many colors have been guessed in the right position. For example, if the code is (r, b, r, p) and the guess is (g, p, r, g) the feedback will be you got two right colors, one of them in the right position. The feedback will be used to refine the codebreaker guess in the subsequent iteration. Javier Larrosa (UPC Barcelona Tech) Writing. 23 / 31
24 Mastermind Mastermind (more formally) A code is a sequence C = (c 1, c 2, c 3, c 4 ) where each element is a number from 1 to 6. The game of Mastermind consists of discovering an unknown code C in a minimum number of guesses. After each guess G = (g 1, g 2, g 3, g 4 ) the codebreaker gets the following feedback, which will be used to refine subsequent guesses: Number of guessed numbers irrespective of the position. Formally, for each number i = 1..6, let C i be the number of times i occurs in C, and G i the number of times i occurs in G. The feedback is, 6 min{c i, G i } i=1 Number of positions where the guess matches with the code. Formally, number of positions j = 1..4 such that g j = c j Javier Larrosa (UPC Barcelona Tech) Writing. 24 / 31
25 Round Robin Schedule Javier Larrosa (UPC Barcelona Tech) Writing. 25 / 31
26 Round Robin Schedule Round Robin Consider a two-teams sport for which a tournament with n teams has to be scheduled. A round robin schedule is the pairing of the teams during n 1 weeks in such a way that any pair of teams are paired exactly once. We can assume n being an even number, since otherwise we can add a dummy team. Playing against the dummy team represents a resting week Javier Larrosa (UPC Barcelona Tech) Writing. 26 / 31
27 Round Robin Schedule Round Robin (more formal) Let n be an even natural number. A round robin schedule is a matrix M n n 1 such that for all 1 i n, 1 j < n: Teams play teams: M(i, j) [1..n] and M(i, j) i Teams are paired: if M(i, j) = k, then M(k, j) = i Same two teams only play once: 1 j<j <n, M(i, j) M(i, j ) Javier Larrosa (UPC Barcelona Tech) Writing. 27 / 31
28 Induced Width Javier Larrosa (UPC Barcelona Tech) Writing. 28 / 31
29 Induced Width Induced Width Let G = (V, E) be an undirected graph with V = {1, 2,..., n}. The neighbors of vertex v V is the set of vertices adjacent to v. Its higher neighbors are those whose index is larger than v. The width of v is the number of higher neighbors that it has. The width of G is the maximum width among all its vertices. The induced graph G = (V, E ) is obtained from G as follows: take its vertices in increasing order. When considering vertex v connect with a new edge any pair of higher neighbors that are not already connected. The induced width of G, is the width of its induced graph. Javier Larrosa (UPC Barcelona Tech) Writing. 29 / 31
30 Induced Width Width Let G = (V, E) be an undirected graph with V = {1, 2,..., n}. The neighbors of vertex v V, noted N(v) is the set of vertices adjacent to v, N(v) = {u V (v, u) G} The higher neighbors of v, noted HN(v) are those whose index is larger than v, HN(v) = {u V u > v, (v, u) G} The width of v, noted w(v) is the number of higher neighbors (i.e, W (v) = HN(v) ). The width of G is the maximum width among all its vertices, W (G) = max v V W (v) Javier Larrosa (UPC Barcelona Tech) Writing. 30 / 31
31 Induced Width Induced Width The induced graph G = (V, E ) is obtained from G as follows (see Algorithm 4): take its vertices in increasing order. When considering vertex v connect with a new edge any pair of higher neighbors that are not already connected. The induced width of G is the width of its induced graph G. Function InducedGraph (G) is G = (V, E ) is a graph; G G; foreach v V in increasing order do for u, w HN(v) do if (u, w) / E then E E {(u, w)}; end end return G ; end Algorithm 1: Computation of the induced graph G of a graph G. HN(v) denotes the set of neighbors of v with index higher than v in the graph that is being computed G Javier Larrosa (UPC Barcelona Tech) Writing. 31 / 31
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