ENGG 1203 Tutorial _03 Laboratory 3 Build a ball counter. Lab 3. Lab 3 Gate Timing. Lab 3 Steps in designing a State Machine. Timing diagram of a DFF

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1 ENGG 1203 Tutorial _03 Laboratory 3 Build a ball counter Timing diagram of a DFF Lab 3 Gate Timing difference timing for difference kind of gate, cost dependence (1) Setup Time = t2-t1 (2) Propagation delay = t3-t2 (3) Hold time = t4-t2 What is the difference between Combinational and Sequential Circuit? Sequential factor - TIME CLK Lab 3 Steps in designing a State Machine Draw a state transition diagram An initial state Other states to keep track of various activities Transitions Generate a state transition table and a output table Write state transition table and output table in binary State assignment, i.e., the code used for each state Derive canonical sum-of-product expressions K map, Logisim.. Lab 3 - State diagram - Next state and output logic - K-map, Logisim, simplification - Design logic circuit Draw the circuit Register, State Transition Logic and Output Logic Circuit 3 FPGA or etc.. 4

2 Sequential Logic Type of Flip Flop : RS, JK, D, T D flip-flop D Flip flop - Sequential logic - TIME Example : Divide-by-2 counter D Q(t) Q(t+1) T Flip Flop T Flip flop ` 7 While T : 0, Q NOT Change T : 1, Q Change 8

3 Example 1 Solution 1 Draw timing diagram of the following circuit 9 10 Solution 1 Note the trigger edge - CLK DFF1 DFF2 DFF3 Example 2 Draw timing diagram of the following circuit a Which triggered by CLK?? 11 12

4 Solution 2 Consider Delay? a, Q1, b, Q2, c,.. -> d Example 3 Which of the following diagrams correctly describes the behavior of the following circuit, with a DFF? Ans : A Useful webb Type of FSM 15 16

5 Moore and Mealy Machine (Input /Output) FSM design flow Start with counting states Complete the State diagram represent in form of state transition table similar to a truth-table State encoding decide coding for states work out the Boolean equation Moore Machine Less integrated Safer for use.. Mealy Machine Less gates. faster or slower? 17 Implementation flip-flop for state register combinational logic for next state and output logic 18 Example 4 From state transition diagram to truth table for the flow diagram Four states Two-bit registers q / q* : Present / Next state Z : Output Mealy Machine : current state and input Moore Machine : current state From truth table to K-map A B D A D B D A D B Input (x) Output (z) 19 20

6 From K-map to circuit Logic for state transition Logic for output Example 5 Design a 2-bit counter with input x that can be A down counter when x = 0 ( ) A Johnson counter when x = 1 ( ) State register D A D B D A D B K-map to Circuit Example 6 : <110> pattern detector Design a state machine with input A and output B Minimize number of state Transition/output table Logic diagram with logic, output logic and memory 23 Ack : 24

7 Solution 6 : State table and diagram Moore State Machine Solution 6 : K map Mealy State Machine : current state with input Code the next state NEXT First 1 B can be obtained from table input output Wait for the <110> 25 A : Input D1, D2 : next state Q1, Q2 : current state B : Output Solution 6 : circuit Example 7 When interfacing an external signal into the FPGA, it is possible that the internal digital signal may bounce between 1 and 0 when the external voltage is very close to the threshold voltage. To solve this problem, a digital debounce circuit can be used. Next state Logic state register (Logic for transition) (memory) D1 = Q1Q2 + Q2A D2 = A B = Q1Q2 output logic A simple debounce circuit operates as follows: If the output is 0, it is changed to 1 only after two consecutive 1 s have been present in the input. If the output is 1, it is changed to 0 only after two consecutive 0 s have been present in the input. Similarly, FSM for any pattern could be generated, TRY some 27 28

8 The debounce (two times) logic is implemented as a state machine with the following states: State Encoding (s1 s0) Description OUT0 00 Current output is 0 OUT1 01 Current output is 1 SEEN0 10 encountered a 0 but is not changing output yet SEEN1 11 encountered a 1 but is not changing output yet Expected output from switch Actual output from switch Draw a state transition diagram. Input is din; Output is dout. Output of the state machine (dout) should be specified within the state as it is a Moore machine. Express the output dout in terms of s1 and s0. 29 Solution 7 State Encoding (s1 s0) Description OUT0 00 Current output is 0 OUT1 01 Current output is 1 SEEN0 10 encountered a 0 but is not changing output yet SEEN1 11 encountered a 1 but is not changing output yet Ex: OUT 0 OUT 1 Next state of OUT 0 din=0 OUT0 din=1 SEEN1 Next state of SEEN1 din=0 OUT0 din=1 OUT1 30 Next state logic. dout = ns0 ns1 K-map Current state din Next state dout OUT0 0 OUT0 0 OUT0 1 SEEN1 0 OUT1 0 SEEN0 1 ns1 OUT1 1 OUT1 1 SEEN0 0 OUT0 0 SEEN0 1 OUT = 1 (din s0) SEEN1 0 OUT0 0 SEEN1 1 OUT1 1 Current state S1 S0 din Next state ns1 ns0 dout ns0 OUT OUT OUT SEEN OUT SEEN OUT OUT SEEN OUT SEEN OUT dout SEEN OUT SEEN OUT dout

9 Circuit dout = ns0 ns1 Example 8 Combination LOCK Moving the knob START from 1, CW to 3, CCW to 2 OPEN ** dout related to din? Could it be NOT related? TRY : If we have debounce for 3 times, what should be added? Split the state seen0 into seen0a and seen0b seen1 into seen1a and seen1b 33 OR TWO turns during 1 CW to 3 34 Solution 8 : State Diagram Assume START at 1 ; RESET to START Moving the knob, arrow is the adjacent next number Start, A, B states. (1) Start(3) -> A (1) -> C (2)->OPEN 1 (START) CW 3 CCW1 CCW2 (OPEN) (1) Start(3) -> A(2) -> B (1) -> D (3) -> A (1) -> C (2) -> OPEN 1 (START) CW 3 CW 2 CW 1 CW 3 CCW 1 CCW 2 (OPEN) Solution 8 : State Coding The states and input positions are encoded with 3 bits (s2 s1 s0) and 2 bits (p1 p0) respectively as shown below : Total 7 states list for 8, one is dummy (not care) Input :

10 Solution 8 : Input/Output ports Truth table Implement the above lock control state machine in Logisim. Apart from the I/O described above, the FSM should also include CLK, and CLR The following table summarizes the input/output ports of the state machine Example 8 a - Extended Rotational Lock ( 1, 3, 2 ) could be OPEN by Example 9 Traffic Light EITHER (i) CW followed by CCW, <1> <3> 1 <2> <1> <3> 1 <2> <1> <3> 1 <2>. OR (ii) CCW followed by CW <1> 2 <3> <2> <1> <3> <2> <1> <3> <2>. With two turns from 1 to 3 39 Basic Light Control State Transition Diagram Begin by implementing the basic pedestrian light control as a finite state machine. To keep track of the light being displayed, it have determined the FSM can be in one of the four (4) states: 2 states for red (Red1, Red2), 1 state for green (Green), and 1 state for flashing green (Green Flash). 40

11 Example 9 : State Transition Diagram A timer signal t (CLK) serves as input to your FSM. The signal t is set to `1' for 1 clock cycle every 30 seconds. It is `0' otherwise. This signal controls the switching of light. The FSM produces 3 output : r, g, f. If g is set to `1', the green light is on. If r is set to `1', the red light is on. When f is set to `1', the light flashes, otherwise, the light stay solid. The following table summarizes the I/O signals for the pedestrian light control : Type Name Description input t 1 every 30 seconds have passed, 0 otherwise. output r 1 to turn on red light, 0 otherwise. g 1 to turn on green light, 0 otherwise. f 1 to flash light, 0 otherwise. For sake of hardware implementation, assume the clock is running at 1 Hz. The FSM resets to Red Next State and Output Logic The state encoding for the four states is as followed : State s1 s0 RED1 0 0 RED2 0 1 GREEN FLASH 1 0 GREEN 1 1 Following is the truth table of the next state and output logic of the traffic light control state machine. K-map and circuit Complete with K-map for Boolean expressions : Next state : s0, s1, t ns1, ns0 Output : s0, s1, t r, g, f Logisim to have the circuit 43 Logic Circuits : Memory : 2 DFF Logic circuits : gates 44

12 RECALL : Steps in designing a State Machine Draw a state transition diagram An initial state Other states to keep track of various activities Transitions Generate a state transition table and a output table Write state transition table and output table in binary State assignment, i.e., the code used for each state Derive canonical sum-of-product expressions K map, Logisim.. Draw the circuit Register, State Transition Logic and Output Logic Circuit 45 Examples A Design Example - Traffic Lights Finite state machine that recognizes the particular pattern FSM with outputs How To Design A Finite State Machine rial.pdf Finite State Machines & MORE -END- 46

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