Acrobatics - Damage / Current HP. Crit: 18-20/ 2 1-hand, S

Size: px
Start display at page:

Download "Acrobatics - Damage / Current HP. Crit: 18-20/ 2 1-hand, S"

Transcription

1 Lady Emyralda (Core) Player: Lady Emyralda (Core) Female halfling cleric of Sarenrae 3, Scarab Sages faction - CR 2 Neutral Good Humanoid (Halfling); Deity: Sarenrae; Age: 25; Height: 2' 11" ; Weight: 30 lb. Character Number: STR STRENGTH 9-1 DEX DEXTERITY CON CONSTITUTION INT INTELLIGENCE WIS WISDOM CHA CHARISMA FORTITUDE (CONSTITUTION) REFLEX +5 (DEXTERITY) +1 AC Ability Score Modifier Temporary Saving Throw WILL +6 = = (WISDOM) +3 Total Touch AC CM Bonus CM Defense Main hand: +3, 1d4-1 Both hands: +3, 1d = Armor Shield Dex 18 = Base Attack Initiative Speed Total 14 Base Size +1 Flat-Footed AC BAB Strength Masterwork cold iron scimitar Mithral chain shirt Natur Deflec Dodge Misc 15 Size Misc +0 = BAB Strength Dexterity Size 13 = HP ft Ability Resist Misc Temp Notes Damage / Current HP Crit: 18-20/ 2 1-hand, S Max Dex: +6, Armor Check: - Spell Fail: 10%, Light Skill Name Total Ability +5 DEX (3) Speed greater/less than 30 ft. : -4 to jump +1 INT (1) +1 STR (-1) +3 DEX (3) +5 DEX (3) +6 WIS (2) +5 INT (1) +5 INT (1) +7 WIS (2) +6 WIS (2) +3 DEX (3) +2 WIS (2) +7 INT (1) +7 DEX (3) +2 WIS (2) -1 STR (-1) Ranks Acrobatics - Appraise - Bluff - Climb - Diplomacy - Disguise - Escape Artist - Fly - Heal 1 Intimidate - Knowledge (planes) 1 Knowledge (religion) 1 Perception 3 Profession (midwife) 1 Ride - Sense Motive - Spellcraft 3 Stealth - Survival - Swim - Feats Armor Proficiency (Light) Armor Proficiency (Medium) Extra Channel Selective Channeling Shield Proficiency Temp

2 Feats Simple Weapon Proficiency - All Birthmark Reactionary Traits Gear Total Weight Carried: 16/67.5 lbs, Light Load (Light: 22.5 lbs, Medium: 45 lbs, Heavy: 67.5 lbs) Artisan's outfit (Free) - Backpack (empty) 0.5 lbs Bedroll 1.25 lbs Cleric's vestments 1.5 lbs Courtier's outfit 1.5 lbs Holy symbol, silver (Sarenrae) 1 lb Inkpen - Masterwork cold iron scimitar 2 lbs Mithral chain shirt 6.25 lbs Money <In: Dropped to ground lbs)> lbs Parchment x4 - Sturdy, perfectly fitting shoes accented with percious - Trail rations x lbs Wand of cure light wounds (5 charges) - Waterskin 1 lb Special Abilities Aura (Ex) Cleric Channel Positive Energy 2d6 (8/day, DC 14) (Su) Cleric Domain (Fire) Cleric Domain (Healing) Fearless Spontaneous Casting Spell-Like Abilities Fire Bolt 1d6+1 fire (5/day) (Sp) Rebuke Death (5/day) (Sp) Experience & Wealth Experience Points: 6/9 Current Cash: 1,611 gp Scarab Sages: Fame: 8, PP: 8 Sourcebooks Used Advanced Player's Guide Traits / Character Traits Web Enhancement - Reactionary (trait) Advanced Player's Guide Traits / Character Traits Web Enhancement / Ultimate Campaign - Birthmark (trait) Inner Sea Races / Inner Sea World Guide - Shoanti (language) Tracked Resources Cleric Channel Positive Energy 2d6 (8/day, DC 14) (Su) Trail rations Wand of cure light wounds (5 charges) Common Halfling Languages Spells & Powers Shoanti Cleric spells memorized (CL 3rd; concentration +5) Melee Touch +2 Ranged Touch +6 2nd consecrate, cure moderate wounds D, lesser restoration 1st bless, burning hands D (DC 13), remove fear, shield of faith 0th (at will) detect magic, guidance, mending, read magic [D] Domain spell; Domains Fire, Healing

3 Lady Emyralda (Core) Abilities & Gear Extra Channel You can channel divine energy more often. Prerequisite: Channel energy class feature. Benefit: You can channel energy two additional times per day. Feat Cleric Channel Positive Energy 2d6 (8/day, D Class Ability (Cleric) Regardless of alignment, any cleric can release a wave of energy by channeling the power of her faith through her holy (or unholy) symbol (see Channel Energy). This energy can be used to cause or heal damage, depending on the type of energy channeled and the creatures targeted. Special: If a paladin with the ability to channel positive energy takes this feat, she can use lay on hands four additional times a day, but only to channel positive energy. Selective Channeling You can choose whom to affect when you channel energy. Prerequisite: Cha 13, channel energy class feature. Benefit: When you channel energy, you can choose a number of targets in the area up to your Charisma modifier. These targets are not affected by your channeled energy. Normal: All targets in a 30-foot burst are affected when you channel energy. You can only choose whether or not you are affected. Feat Birthmark Trait You were born with a strange birthmark that looks very similar to the holy symbol of the god you chose to worship later in life. This birthmark can serve you as a divine focus for casting spells, and, as a physical manifestation of your faith, increases your devotion to your god you gain a +2 trait bonus on all saving throws against charm effects as a result. Appears In : Character Traits Web Enhancement, Advanced Player's Guide Traits, Ultimate Campaign Reactionary Trait You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus to Initiative checks. Appears In : Character Traits Web Enhancement, Advanced Player's Guide Traits A good cleric (or a neutral cleric who worships a good deity) channels positive energy and can choose to deal damage to undead creatures or to heal living creatures. An evil cleric (or a neutral cleric who worships an evil deity) channels negative energy and can choose to deal damage to living creatures or to heal undead creatures. A neutral cleric of a neutral deity (or one who is not devoted to a particular deity) must choose whether she channels positive or negative energy. Once this choice is made, it cannot be reversed. This decision also determines whether the cleric can cast spontaneous cure or inflict spells (see spontaneous casting). Channeling energy causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on the cleric. The amount of damage dealt or healed is equal to 1d6 points of damage plus 1d6 points of damage for every two cleric levels beyond 1st (2d6 at 3rd, 3d6 at 5th, and so on). Creatures that take damage from channeled energy receive a Will save to halve the damage. The DC of this save is equal to /2 the cleric's level + the cleric's Charisma modifier. Creatures healed by channel energy cannot exceed their maximum hit point total all excess healing is lost. A cleric may channel energy a number of times per day equal to 3 + her Charisma modifier. This is a standard action that does not provoke an attack of opportunity. A cleric can choose whether or not to include herself in this effect. A cleric must be able to present her holy symbol to use this ability. Fearless Racial Ability (Halfling) +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck. Aura (Ex) Class Ability (Cleric) A cleric or warpriest of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity's alignment (see detect evil on page 266 of the Core Rulebook for details). Fire Bolt 1d6+1 fire (5/day) (Sp) Class Ability (Cleric,Dragon Sh As a standard action, you can unleash a scorching bolt of divine fire from your outstretched hand. You can target any single foe within 30 feet as a ranged touch attack with this bolt of fire. If you hit the foe, the fire bolt deals 1d6 points of fire damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Rebuke Death (5/day) (Sp) Class Ability (Ancient Guardian You can touch a living creature as a standard action, healing it for 1d4 points of damage plus 1 for every two cleric levels you possess. You can only use this ability on a creature that is below 0 hit points. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

4 Spontaneous Casting Class Ability (Cleric) A good cleric (or a neutral cleric of a good deity) can channel stored spell energy into healing spells that she did not prepare ahead of time. The cleric can "lose" any prepared spell that is not an orison or domain spell in order to cast any cure spell of the same spell level or lower (a cure spell is any spell with "cure" in its name). An evil cleric (or a neutral cleric of an evil deity) can't convert prepared spells to cure spells but can convert them to inflict spells (an inflict spell is one with "inflict" in its name). A cleric who is neither good nor evil and whose deity is neither good nor evil can convert spells to either cure spells or inflict spells (player's choice). Once the player makes this choice, it cannot be reversed. This choice also determines whether the cleric channels positive or negative energy (see channel energy). Lady Emyralda (Core) Abilities & Gear Wand of cure light wounds (5 charges) Wand Cure Light Wounds When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage + 1 point per caster level (maximum +5). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.

5 Gallows of Madness: A Foul Breed - Lady Emyralda (Core) (Adventure Journal) 1436 gp Gallows of Madness: A Foul Breed - Lady Emyralda (Core) (Prestige Journal) Date (game world) : 0000/00/00; Date (real world) : 2017/02/15 Scarab Sages ; Prestige Award: 4; Prestige Spent: 0 Gallows of Madness: A Foul Breed - Lady Emyralda (Core) (Adventure Journal) Gallows of Madness: A Foul Breed - Lady Emyralda (Core) (Adventure Journal) 1539 gp GoM: What Lurks in the Woods - Lady Emyralda (Core) (Prestige Journal) Scarab Sages ; Prestige Award: 4; Prestige Spent: 0

xp penalty: Cross- Class age: height: hair: gender: weight: eyes: Hit Points wounds/ current hp nonlethal damage temp hp damage reduction Magic

xp penalty: Cross- Class age: height: hair: gender: weight: eyes: Hit Points wounds/ current hp nonlethal damage temp hp damage reduction Magic Character Name Player Name Class Level Race Deity Abilities str dex con int wis cha Base Attack Melee attack bonus Ranged attack bonus attack bonus AC Flat Footed AC Score Total Total Armor Class Temp

More information

Movement = 10 + Armor Worn: Damage: Hits Points by Level (Includes Constitution Bonus) HOLY SYMBOL. TURN UNDEAD TURNING CHECK # TURNED WIS d12+cha mod

Movement = 10 + Armor Worn: Damage: Hits Points by Level (Includes Constitution Bonus) HOLY SYMBOL. TURN UNDEAD TURNING CHECK # TURNED WIS d12+cha mod CHARACTER NAME and RANK Class Race Alignment Languages Deity: Movement Level Exp: Exp. Next lvl: Experience ATTRIBUTES (ATTRIBUTE CHECK = d20 + Lvl + Mod P SCORE CATEGORY MOD STR STRENGTH DEX DEXTERITY

More information

HUMAN CLERIC. D&D Next. SPELLS PER DAY Spell Level Spell Slots

HUMAN CLERIC. D&D Next. SPELLS PER DAY Spell Level Spell Slots HUMAN CLERIC 8th-Level Medium Human Cleric Armor Class 18 (chain mail and shield) Hit Points 62 (8d8 Hit Die) Proficiency Bonus +3 Speed 30 ft. (25 ft. in chain mail) Alignment lawful good Languages Common,

More information

Intimidate +1 CHA (1) Crit: 20/x2 Ammo. Crit: 19-20/x2 Rng: 80' 1-Hand, P. Crit: 19-20/x2 Rng: 30' Light, P. Crit: 19-20/x2 Rng: 10' Light, P/S

Intimidate +1 CHA (1) Crit: 20/x2 Ammo. Crit: 19-20/x2 Rng: 80' 1-Hand, P. Crit: 19-20/x2 Rng: 30' Light, P. Crit: 19-20/x2 Rng: 10' Light, P/S Player: Rich Male Gnome Wizard 6 - CR 6 Neutral Good; Deity: Mystra; Age: 54; Height: 3' 5"; Weight: 45lb.; Eyes: Grn; Hair: Brn; Skin: pale Score Modifier Temporary STR STRENGTH 10 0 DEX DEXTERITY 16

More information

Glapion Male Bekyar Mwangi Human Oracle 6/Master of Shrouds 2 CE Medium humanoid (human) Init +6; Senses Perception +2

Glapion Male Bekyar Mwangi Human Oracle 6/Master of Shrouds 2 CE Medium humanoid (human) Init +6; Senses Perception +2 Glapion Male Bekyar Mwangi Human Oracle 6/Master of Shrouds 2 CE Medium humanoid (human) Init +6; Senses Perception +2 Defenses AC 18, touch 12 (+5 armor, +2 Dex, +1 shield) hp 67 (8d8+Con+Tough) Fort

More information

Starting Wealth: 2d6 10 gil (average 70 gil.) In addition, each character begins play with an outfit worth 10 gil or less.

Starting Wealth: 2d6 10 gil (average 70 gil.) In addition, each character begins play with an outfit worth 10 gil or less. Black Mage Beyond the veil of the mundane hide the secrets of absolute power. The works of beings beyond mortals, the legends of realms where gods and spirits tread, the lore of creations both wondrous

More information

Cleric Spells Levels 1&2

Cleric Spells Levels 1&2 CLERIC SPELLS FIRST LEVEL 1. Bless 2. Command 3. Cure Light Wounds* 4. Detect Evil* 5. Invisibility to Undead* 6. Protection from Evil* 7. Purify Food & Drink* 8. Remove Fear* 9. Sanctuary 10. Turn Undead

More information

Cleric. Channel Divinity. Spellcasting

Cleric. Channel Divinity. Spellcasting Level Prof. Bonus 0th st nd rd th 6th st + Spellcasting, Divine Domain nd + Channel Divinity (/ rest), Divine Domain Feature rd + th + + Destroy Undead (CR /) Features 6th + Channel Divinity (/ rest),

More information

Karzoug the Claimer 60 FT. SKILL NAMES ACROBATICS 9 =DEX = +9 + MISC. DEX MODIFIER TOTAL BLUFF 24 =CHA MODIFIER DEFLECTION

Karzoug the Claimer 60 FT. SKILL NAMES ACROBATICS 9 =DEX = +9 + MISC. DEX MODIFIER TOTAL BLUFF 24 =CHA MODIFIER DEFLECTION Karzoug the Claimer CE ABILITY NAME ABILITY SCORE ABILITY STR STRENGTH 14/20 +2/+5 DEX DEXTERITY 23/29 +6/+9 CON 23/29 +6/+9 CONSTITUTION INT 28/34 +9/+12 INTELLIGENCE WIS WISDOM 14/12 +2/+1 CHA CHARISMA

More information

You Only Die Twice Spells

You Only Die Twice Spells You Only Die Twice Spells Bless (249) School enchantment (compulsion) [mind-affecting]; Level cleric 1, paladin 1 Range 50 ft. Area The caster and all allies within a 50-ft. burst, centered on the caster

More information

Damage / Current HP. Crit: 2 Light, S, Trip. Crit: 2 Light, B, Nonlethal

Damage / Current HP. Crit: 2 Light, S, Trip. Crit: 2 Light, B, Nonlethal Krysa Sýr-výrobce (Kree-sa Seer-vyeer-obtsa) Player: Scott David Gray Male Ratfolk - CR 1/2 Lawful Neutral Humanoid (Ratfolk); Deity: Diabolism; Age: 15; Height: 4' 3"; Weight: 89lb. Ability Score Modifier

More information

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. DOMAINS AND SPELLS

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. DOMAINS AND SPELLS This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. DOMAINS AND SPELLS ARTIFICE DOMAIN Granted Power: Gain +4 bonus on Craft checks. The character

More information

ILLUSION SPELLS COURAGE RALLY CALM SUGGESTION HARMONY AGE OF T A M R I E L

ILLUSION SPELLS COURAGE RALLY CALM SUGGESTION HARMONY AGE OF T A M R I E L CALM ILLUSION SPELLS Spell Type: Enchantment Magicka Cost: 4 This spell calms a hostile target Choose one enemy you can see within 20 yards of you The target is Calmed if they fail at a Willpower (Self-discipline)

More information

Character Creation. Charisma Modifier. Constitution Modifier. Dexterity Modifier. Intelligence Modifier. Strength Modifier.

Character Creation. Charisma Modifier. Constitution Modifier. Dexterity Modifier. Intelligence Modifier. Strength Modifier. 1. ROLL 3d6 FOR EACH ABILITY, IN ORDER Character Creation Charisma Constitution Dexterity Intelligence Strength Wisdom 2. TRANSPOSE TWO VALUES IF DESIRED 3. NOTE MODIFIERS FOR EACH ABILITY Ability Score

More information

DURWARD Male human cleric of Asmodeus 4

DURWARD Male human cleric of Asmodeus 4 DURWARD Male human cleric of Asmodeus 4 Touch of Law (Sp): (45) 5/day You can touch a willing creature as a standard action, infusing it with the power of divine order and allowing it to treat all attack

More information

Kneeling over a fallen comrade, her eyes shut tight, a human woman draws from a hidden wellspring of power as her companion s wounds begin to close.

Kneeling over a fallen comrade, her eyes shut tight, a human woman draws from a hidden wellspring of power as her companion s wounds begin to close. Mystic Proficiency Cantrips Spells Mysticism Max Spell Features Bonus Known Known Points 1 st +2 Spellcasting, Mystical 3 2 4 1 st Path 2 nd +2 Self-awareness, Turn 3 3 6 1 st Undead 3 rd +2-3 4 14 2 nd

More information

Ayrzul Cleric Spells (3-4)

Ayrzul Cleric Spells (3-4) Ayrzul Cleric Spells (3-4) Domain Spell-Like Abilities (CL 4th; concentration +8) 7/day Acid Dart (Sp): (1d6+2 acid) As a standard action, you can unleash an acid dart targeting any foe within 30 feet

More information

MORE DIVINITY CREDITS. A Web Enhancement for Complete Divine

MORE DIVINITY CREDITS. A Web Enhancement for Complete Divine MORE DIVINITY A Web Enhancement for Complete Divine CREDITS Design: David Noonan and Skip Williams Editing: Penny Williams Typesetting: Nancy Walker Design Manager: Christopher Perkins Web Production Julia

More information

Adventures. New Kingdoms

Adventures. New Kingdoms Adventures in the New Kingdoms Role Playing in the fallen empires of the Kale - Book 9 - Magic & Spellcasting version 1.0 (Wild Die 48hr Edition) 2009 Dyson Logos Adventures in the New Kingdoms Book 9

More information

Hall of the Flesh Eaters Spells

Hall of the Flesh Eaters Spells Hall of the Flesh Eaters Spells 1 st 7/day 2 nd 6/day 3 rd 3/day Gift of Madness (Su): (UM 54) You tap into the unthinkable void between the stars and cause a single living creature within 30 feet to become

More information

Elf Mage. D&D Next. Proficiencies. Add your proficiency bonus to

Elf Mage. D&D Next. Proficiencies. Add your proficiency bonus to Elf Mage 6th-Level Medium High Elf Mage Armor Class 12 Hit Points 38 (6d6 Hit Die) Proficiency Bonus +2 Speed 30 ft. Alignment chaotic good Languages Common, Celestial, Draconic, Dwarvish, Elvish, Giant,

More information

Sha'ir. by Dean Poisso, DRAGON #315, January 2004

Sha'ir. by Dean Poisso, DRAGON #315, January 2004 Sha'ir by Dean Poisso, DRAGON #315, January 2004 The traders speak of a distant land where genies walk the streets, where princes fly upon carpets, and where desert winds sing promises of earthly delights.

More information

Acrobatics - Run: +4 to jump with a running start. Damage / Current HP. Crit: x3 Rng: 60' 2-hand, P. Crit: x2 Ammo, P

Acrobatics - Run: +4 to jump with a running start. Damage / Current HP. Crit: x3 Rng: 60' 2-hand, P. Crit: x2 Ammo, P Player: Scott David Gray Aewendir Taraben No Gender Elf Bard (Animal Speaker, Celebrity) 6, Grand Lodge faction - CR 5 Neutral Good Humanoid (Elf); Deity: Shelyn; Age: 124; Height: 6' 3"; Weight: 133lb.;

More information

The Invoker, Levels 1-3

The Invoker, Levels 1-3 Page 1 of 7 The Invoker, Levels 1-3 "The only thing stronger than my faith is the fire I use to burn away those who stand against the will of the gods." Class Traits Role: Controller. You invoke the power

More information

Legendary Classes Sacredote

Legendary Classes Sacredote Legendary Classes Sacredote Carl CramÉr A Credits Author: Carl Cramér Additional Design: Mark Gedak, Julian Neale Editing: Carl Cramér, Perry Fehr, Mark Gedak Cover Design: Mark Gedak Cover Art: Gary Dupuis

More information

+ STR + MISCELLANEOUS + DEX + MISCELLANEOUS + INT + MISCELLANEOUS + RES + MISCELLANEOUS PORTRAIT (4 + DEX + INT) D

+ STR + MISCELLANEOUS + DEX + MISCELLANEOUS + INT + MISCELLANEOUS + RES + MISCELLANEOUS PORTRAIT (4 + DEX + INT) D Aevelyn 6 CHARACTER NAME LEVEL PLAYER NAME Aeromancer Nereid 183 Neutral CLASS RACE AGE GENDER 4' 2" 76 l Blu, Gre, an R Green Dar r HEIGHT WEIGHT EYE HAIR SKIN STR STRENGTH DEX DEXTERITY INT INTELLIGENCE

More information

The target loses 1d6 DP and the caster gains 1d6 DP. A dim white glow leaves the target and is absorbed into the caster when this is cast.

The target loses 1d6 DP and the caster gains 1d6 DP. A dim white glow leaves the target and is absorbed into the caster when this is cast. True Necromancy Some spells in this group drain life energy from one creature into the caster. This is represented visually by a white light that is sucked into the caster. The DP gained by these spells

More information

Bard Spells. Fifth Level Bard Spells. 0 Level Bard Spells (Cantrips) Sixth Level Bard Spells. First Level Bard Spells

Bard Spells. Fifth Level Bard Spells. 0 Level Bard Spells (Cantrips) Sixth Level Bard Spells. First Level Bard Spells 0 Level Bard Spells (Cantrips) Known _ : : : : : : First Level Bard Spells _ Known Second Level Bard Spells _ Known Third Level Bard Spells _ Known Fifth Level Bard Spells _ Known Bard Spells Sixth Level

More information

Magic Part A, How it Works V1.1a Section 5 of 5

Magic Part A, How it Works V1.1a Section 5 of 5 Spell Synergy Level... 2 Base Spell Skill Maximums... 2 Casting a Spell... 2 A Failed Casting... 2 Getting Your Synergy Back... 2 Combat Rank... 3 Increasing Your Casting Speed...3 Losing your Bonus Synergy...

More information

THE SUB- PROFESSIONS

THE SUB- PROFESSIONS THE SUB- PROFESSIONS LOREKEEPERS Lorekeepers are required to keep a lore book in which to inscribe their lore and spells. KNOWLEDGE SKILLS 3 or 5 Knowledge Name Scriviner Knowledge Description Duration

More information

Magic & Spells House Rules & Custom Creations

Magic & Spells House Rules & Custom Creations Magic & House Rules & Custom Creations CONTENTS MAGIC Summoning Individual Spell Effects SPELL LISTS BARD SPELLS CLERIC SPELLS DRUID SPELLS SORCERER/WIZARD SPELLS SPELL DESCRIPTIONS 3 MAGIC Alterations

More information

ELF MAGE. D&D Next. SPELLS PER DAY Spell Level Spell Slots

ELF MAGE. D&D Next. SPELLS PER DAY Spell Level Spell Slots ELF MAGE 8th-Level Medium High Elf Mage Armor Class 12 Hit Points 51 (8d6 Hit Die) Proficiency Bonus +3 Speed 30 ft. Alignment chaotic good Languages Common, Celestial, Draconic, Dwarvish, Elvish, Giant,

More information

STR DEX CON INT WIS CHA +6/+9. 22/28 Circlet of persuasion : +3 competence bonus on ability checks. Character Number:

STR DEX CON INT WIS CHA +6/+9. 22/28 Circlet of persuasion : +3 competence bonus on ability checks. Character Number: Don Luis Maria Blakros y Tesla y Feérica Player: Scott David Gray Male human (Taldan) pathfinder savant 5/sorcerer (razmiran priest) 10, Retired Sczarni faction, The Exchange faction - CL15 - CR 14 True

More information

Imelda Gael s Alchemist Extracts

Imelda Gael s Alchemist Extracts Imelda Gael s Alchemist Extracts Alchemist Extracts Prepared (CL 4th) (CL 7th) Bull s Strength Cure Light Wounds (x2) (1d8+4 +7) Expeditious Retreat School transmutation; Level bard 1, sorcerer/wizard

More information

James Introcaso worldbuilderblog.me

James Introcaso worldbuilderblog.me The Wubba Wubba Wand, legendary (requires attunement by a non-lawful spellcaster) At a glance this wand appears to be a normal wand of wonder but closer investigation reveals the multicolored gems along

More information

Prof M M S 14/9. Front Sheet

Prof M M S 14/9. Front Sheet Name: Esha Race: Aasimar Alignment: Origin/Birthland: Astral Demiplane Religion: Uemac (Aghorrit) LG Class: Paladin Level: Gender: Age: 9 Class: Sorcerer Level: Height: 6'" Weight: 8 Class: Divine Oracle

More information

Natalya Yagevna, Witch 14 Spells

Natalya Yagevna, Witch 14 Spells Bleed School: Necromancy Target: One living creature Save: DC 16 Will negates You cause a living creature that is below 0 hit points but stabilized to resume dying. Upon casting this spell, you target

More information

Yet Another Elf Medium 5 ft 11 in 121 lbs Race Region Size Height Weight Hair/Eyes

Yet Another Elf Medium 5 ft 11 in 121 lbs Race Region Size Height Weight Hair/Eyes LASS RS ailjor Sculler Darkvision (6), Low-Light Vision Player Name haracter Name VISION Yet Another Elf Medium 5 ft 11 in 121 lbs Race Region Size Height Weight Hair/Eyes 3rd leric/3rd Rogue/3rd Wizard/1th

More information

FIENDISH FUN CREDITS. Sample fiends for use with Fiend Folio

FIENDISH FUN CREDITS. Sample fiends for use with Fiend Folio FIENDISH FUN Design: Editing: Interior Illustrations: Typesetting: Web Production: Web Development: Graphic Design: Sample fiends for use with Fiend Folio CREDITS Penny Williams Miranda Horner Thomas M.

More information

Karzoug the Claimer CE. Wizard 20. Human (Azlanti, Pureblooded) 60 FT. SKILL NAMES ACROBATICS APPRAISE +9 = +9 + TOTAL MISC.

Karzoug the Claimer CE. Wizard 20. Human (Azlanti, Pureblooded) 60 FT. SKILL NAMES ACROBATICS APPRAISE +9 = +9 + TOTAL MISC. of 99 Karzoug the Claimer CE CHARACTER NAME ALIGNMENT PLAYER Wizard 20 CHARACTER LEVEL DEITY HOMELAND Human (Azlanti, Pureblooded) Medium Male 455 6' 3" 170 lbs. Black Ice-Blue RACE SIZE GENDER AGE HEIGHT

More information

Max Threads 0 Seer 1 1d4 Spell form d4+1 Effect thread, Range thread d4+2 Shape thread

Max Threads 0 Seer 1 1d4 Spell form d4+1 Effect thread, Range thread d4+2 Shape thread Magus A spellcaster who builds spells on the fly by Weaving them out of Threads. Magus Prime Requisite: Int Requirements: Int 9 Hit Dice: d4 Maximum Level: 14 Experience Title Level HD Special Abilities

More information

Shadow Witch Invented by Magick

Shadow Witch Invented by Magick Shadow Witch Invented by Magick From the darkest forests and the deepest oceans comes the Shadow Witch. Others believe the Shadow Witches to be evil dark mages simply because they constantly seclude themselves

More information

Rob s World! Forgotten Realms Campaign Rules errata that affect our campaign

Rob s World! Forgotten Realms Campaign Rules errata that affect our campaign Rob s World! Forgotten Realms Campaign Rules errata that affect our campaign Written by: Robert L. Vaessen Last updated: January 10, 2019 RULES ERRATA: What are Errata? Errata are collections of corrections

More information

PULP NOCTURNE 1930 RULES ADAPTATIONS

PULP NOCTURNE 1930 RULES ADAPTATIONS PULP NOCTURNE 1930 RULES ADAPTATIONS EDGES Arcane Background: (Miracles) Faith (Spirit) skill; *N (Those who draw on miracles are priestly types or holy champions. Their power comes from a divine presence

More information

THE ARCANE PROFESSIONS

THE ARCANE PROFESSIONS THE ARCANE PROFESSIONS WIZARD KNOWLEDGE SKILLS Knowledge Knowledge Description Duration Prerequisites Name 1 Small Weapon This ability will allow the user to wield a dagger or other small weapons. Constant

More information

STR DEX CON +2 INT WIS CHA. Boyar Prince Captain Miroslav Nikitin. Activated Abilities & Adjustments Controlled Rage (Ex): Control your Rage

STR DEX CON +2 INT WIS CHA. Boyar Prince Captain Miroslav Nikitin. Activated Abilities & Adjustments Controlled Rage (Ex): Control your Rage Boyar Prince Captain Miroslav Nikitin Male half-orc arcanist /aristocrat /barbarian (urban barbarian) /unchained rogue 5 - CL8 - CR 7 True Neutral Humanoid (Human, Orc); Deity: Besmara; Age: 7; Height:

More information

:D\ RI WKH 6SLULW 6SLULW )RON 6RXUFHERRN

:D\ RI WKH 6SLULW 6SLULW )RON 6RXUFHERRN :D\ RI WKH 6SLULW 6SLULW )RON 6RXUFHERRN HZ 6SLULW )RON 7\SHV Bone Bone spirit folk are pale creatures with teeth that are just a little too pointy in human eyes. They are often associated with vampires

More information

Duration: Spell Name: Level: Range: ~13~

Duration: Spell Name: Level: Range: ~13~ A spell is a one-time magical effect. Spells come in two types: magical (cast by magic-users) and clerical (cast by clerics). Magic-users select their spells from a limited list of spells recorded in their

More information

Sinuhotep s Psychic Spells

Sinuhotep s Psychic Spells Sinuhotep s Psychic Spells 1st (8/day) 2nd (8/day) 3rd (7/day) 4th (7/day) 5th (5/day) (7/day) 6th (6/day) 7th (3/day) Arcane Mark Arcane Sight Arcane Sight, Greater Black Tentacles School conjuration

More information

Excalibur: The Complete Guide

Excalibur: The Complete Guide Excalibur: The Complete Guide The world of Albion is in despair. Evils arise from the dark corners of the world. Orcs and goblins pour out of their lairs in endless droves. Dragons and great beasts of

More information

THE CHIMING CLOCKS KNOWLEDGE (THE PLANES) DC: 21. the chiming clocks

THE CHIMING CLOCKS KNOWLEDGE (THE PLANES) DC: 21. the chiming clocks THE CHIMING CLOCKS KNOWLEDGE (THE PLANES) DC: 21 The clocks that chime Do more than tell time Just move the hands To destroy the lands One... Two... Three...(and so on) -Passage from an obscure children

More information

Draconis. A Medieval Live Action Campaign. Spellbook. V

Draconis. A Medieval Live Action Campaign. Spellbook. V Draconis A Medieval Live Action Campaign Spellbook V3.0.7 www.draconisgaming.com Based on the original DUNGEONS & DRAGONS rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS

More information

Alternate Mystic Spell List

Alternate Mystic Spell List Alternate Mystic Spell List By Joe Mashuga The Dragonlance Campaign Setting introduces the mystic core class for those players seeking to explore the power of the heart. Some players may find that the

More information

DISCIPLES OF THE OUTHER GODS: CTHULHU MYTHOS THEMED HOMEBREW OPTIONS FOR DND 5TH EDITION

DISCIPLES OF THE OUTHER GODS: CTHULHU MYTHOS THEMED HOMEBREW OPTIONS FOR DND 5TH EDITION DISCIPLES OF THE OUTHER GODS: CTHULHU MYTHOS THEMED HOMEBREW OPTIONS FOR DND 5TH EDITION The Outer Gods are immensely powerful eldritch entities that exist outside the bounds of the physical universe.

More information

l "/ S HAMAN . - SPIRITUAL POWER GHOSTLY COMPANI ON ... I

l / S HAMAN . - SPIRITUAL POWER GHOSTLY COMPANI ON ... I l "/ -...... I. - S HAMAN Mist floods the tent and wisps dance on the ceiling as a wizened ore raises one hand from the body in front of him, calling on his ancestors to lend him their strength and heal

More information

Reading Spell Descriptions (Part Two) By Skip Williams

Reading Spell Descriptions (Part Two) By Skip Williams Rules of the Game: Reading Spell Descriptions (Pa... 1 of 5 Rules of the Game Home > Games > D&D > Articles Reading Spell Descriptions (Part Two) By Skip Williams 08/03/2004 Printer Friendly Email A Friend

More information

Dragonlance 4 th Edition Conversion Guidelines

Dragonlance 4 th Edition Conversion Guidelines Dragonlance 4 th Edition Conversion Guidelines Races Races are designed to be handled as clearly and simple as possible by the use of backgrounds designed to function as different races. As follows are

More information

COMPLETE DIVINE A Player s Guide to Divine Magic for All Classes DAVID NOONAN

COMPLETE DIVINE A Player s Guide to Divine Magic for All Classes DAVID NOONAN COMPLETE DIVINE A Player s Guide to Divine Magic for All Classes DAVID NOONAN D E V E L O P M E N T T E A M MIKE DONAIS (LEAD), RICH BAKER, ANDY COLLINS E D I T O R ROSS WATSON M A N A G I N G E D I T

More information

SPELLS. Druid Spells DESCRIPTION OF NEW SPELLS. Animal Friendship A BASIC FANTASY SUPPLEMENT

SPELLS. Druid Spells DESCRIPTION OF NEW SPELLS. Animal Friendship A BASIC FANTASY SUPPLEMENT A BASIC FANTASY SUPPLEMENT DRUIDS SPELLS Below are listed spells available to the Druid subclass described above. Druid Spells First Level Druid Spells 1 Animal Friendship 2 Create Water 3 Cure Light Wounds*

More information

Initial number of rituals that can be lead per day

Initial number of rituals that can be lead per day As odd as it may be to begin with a disclaimer, ritualism is not a direct line to your deity or other source of power, nor is it a quick fix to a problem or puzzle you encounter in the Eventyr world. Ritualism

More information

Salem Rising. Turbo Penguin Studios

Salem Rising. Turbo Penguin Studios Salem Rising Turbo Penguin Studios System Requirements Story 1920 x 1080 Screen Resolution Graphics Card that supports DirectX 9.0c and Shader Model 1.1 Windows XP/Vista/7 Installation Run Set up, run

More information

DUNGEON CRAWL CLASSICS FOURTH ANNUAL OPEN TOURNAMENT CHRONICLE OF THE FIEND

DUNGEON CRAWL CLASSICS FOURTH ANNUAL OPEN TOURNAMENT CHRONICLE OF THE FIEND DUNGEON CRAWL CLASSICS FOURTH ANNUAL O TOURNAMENT CHRONICLE OF THE FIEND Gen Con Indy 2007 PLAYER PACK Scoring System: This is a points-based tournament. Advancement from one round to the next is determined

More information

In t e l l i g e n c e. Characteristic Advances SKILLS. Basic. o o o Forbidden Lore (Int) o o o Inquiry (Fel) o o o Interrogation (WP)

In t e l l i g e n c e. Characteristic Advances SKILLS. Basic. o o o Forbidden Lore (Int) o o o Inquiry (Fel) o o o Interrogation (WP) Character Na m e Pl ay e r Na m e Ca r e e r Ra n k H m e W r l d Qu i r k Divinatin Or d (a n d/ r Fa c t i n) CHARACTERISTICS We a p n Sk i l l T u g h n e s s Pe rc e p t i n Willpwer Fe l l w s h i

More information

The Warlock. 1st +2. 2nd +2. 4th +2. 5th rd. 6th +3. 7th th. 9th th. 10th th th th +5.

The Warlock. 1st +2. 2nd +2. 4th +2. 5th rd. 6th +3. 7th th. 9th th. 10th th th th +5. Warlock Cantrips You know two cantrips of your choice from the warlock spell list. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock

More information

Technic League Initiate Spells (Tier 5-6)

Technic League Initiate Spells (Tier 5-6) Technic League Initiate Spells (Tier 5-6) Elemental Ray (Sp): (1d6+3) electricity 6/day Starting at 1st level, you can unleash an elemental ray as a standard action, targeting any foe within 30 feet as

More information

Cleric First Level Spells

Cleric First Level Spells Animal Friendship verbal and somatic gesture components, the bless spell requires holy water. This spell can be reversed by the priest to a curse spell that, when cast upon enemy creatures, lowers their

More information

PSYCHIC Notes on Intuits

PSYCHIC Notes on Intuits PSYCHIC [Editors Note: This form of the psychic was not included in the original CA release and is in its original form. We release it, as is, for those interested in the class. See the White Roc Inn module

More information

Male Blue Blond, Ponytail -113 Character Level NEXT LEVEL AGE GENDER EYES HAIR POINTS BONUS MISC MODIFIER TOTAL MODIFIER +7/+2

Male Blue Blond, Ponytail -113 Character Level NEXT LEVEL AGE GENDER EYES HAIR POINTS BONUS MISC MODIFIER TOTAL MODIFIER +7/+2 Zoprk Al Nudelman Apollo Chaotic Good NAME PLAYERNAME DEITY ALIGNMENT Wiz15 111690 Human Medium 6' 2" 255 lbs. CLASS EXPERIENCE RACE SIZE HEIGHT WEIGHT VISION 15 120000 27 Male Blue Blond, Ponytail -113

More information

Rite Publishing Presents: Sample file. Arthur Rackham, Mark Hyzer and Gordon Napier Maugris (Layout and Publisher): Steven D.

Rite Publishing Presents: Sample file. Arthur Rackham, Mark Hyzer and Gordon Napier Maugris (Layout and Publisher): Steven D. Rite Publishing Presents: 101 Magus Feats Odin (Designer): Steven D. Russell Elric (Editor): David Paul Asha'man (Cover Artist): Mark Hyzer Younglings (Interior Artwork): Storn A. Cook, Sade, Arthur Rackham,

More information

LegendAry Classes Covenant Magic

LegendAry Classes Covenant Magic LegendAry Classes Covenant Magic David Nicholas Ross 1 Legendary Classes: Covenant Magic Credits Author: David Nicholas Ross Additional Writing: Perry Fehr, Mark Gedak Editing: Perry Fehr, Mark Gedak Cover

More information

Advanced Feats: The Witch's Brew

Advanced Feats: The Witch's Brew TM Designer Sigfried Trent Editor Scott Gable Artist Christophe Swal Graphic Designers Anne Trent, Matt Widmann Publisher Wolfgang Baur Contents Introduction... 2 Examining the Witch... 2 30 New Feats

More information

Chapter 3: Arcane Feats Introduction Chapter 4: Spells and Invocations

Chapter 3: Arcane Feats Introduction Chapter 4: Spells and Invocations Contents Introduction...............................4 The Nature of Magic.......................4 Arcanist, Mage, or Wizard?..............4 What You Need to Play..................4 Chapter 1: Classes..........................5

More information

Bartleby Tiberius Pheight

Bartleby Tiberius Pheight Bartleby Tiberius Pheight 25.4pub Page 1 of 10 Bartleby Tiberius Pheight "Half-god, half-cat, all plant Bartleby Tiberius Pheight, male half-celestial, frey Evangelist 6, Sorcerer 4, Mystic Theurge 11:

More information

Atiya Safiya, Wizard 4 Spells in Spellbook

Atiya Safiya, Wizard 4 Spells in Spellbook Acid Splash School: Conjuration / Earth Elemental (Creation) [Acid] Effect: One missile of acid Dancing Lights School: Evocation [Light] Effect: Up to four lights, all within a 10-ft.-radius area Duration:

More information

Ill Wind in Friezford

Ill Wind in Friezford Ill Wind in Friezford Design: Editing: Cartography: Typesetting: Web Production: Web Development: Graphic Design: An adventure for four 14th-level characterss Credits Skip and Penny Williams Miranda Horner

More information

Gozmo Zalandros. A Monthly Monster written by Johnstone Metzger and illustrated by Nathan Jones for Labyrinth Lord

Gozmo Zalandros. A Monthly Monster written by Johnstone Metzger and illustrated by Nathan Jones for Labyrinth Lord Gozmo Zalandros A Monthly Monster written by Johnstone Metzger and illustrated by Nathan Jones for Labyrinth Lord redboxvancouver.wordpress.com witchpit.com Labyrinth Lord is copyright 2007-2013, Daniel

More information

The Consilium Magica. Del Webb. Title

The Consilium Magica. Del Webb. Title The Consilium Magica Del Webb 1 Title The Consilium Magica Second Edition Compiled by: Del Webb Additional Writing: Jasyn Jones Commentary: Ks. Jim Ogle Editing, Layout, & Graphic Design: Jasyn Jones Copyright

More information

Presents: 101 Shadow and Darkness Spells

Presents: 101 Shadow and Darkness Spells Presents: 101 Shadow and Darkness Spells Sorcerer Supreme (Designer): David Paul Spellbook Scribe (Editor): Leslee Beldotti Invoker (Cover Artist): Taregh D. Saber Transmuters (Interior Artists): Zoltan

More information

SimpleDnD Book of Spells Page 1

SimpleDnD Book of Spells Page 1 SimpleDnD Book of Spells Page 1 Welcome Brave Adventurers! What you hold in your hands (or computer, or tablet, or phone) is the spell book all gamers will need at their SimpleDnD Table. Wizards, Druids

More information

Level: Sor/Wiz 6, Water 7 Components: V, S, M/DF. Range: Medium (100 ft ft./level)

Level: Sor/Wiz 6, Water 7 Components: V, S, M/DF. Range: Medium (100 ft ft./level) Acid Arrow Conjuration (Creation) [Acid] Level: Sor/Wiz 2, M, F Range: Long (400 ft. + 40 ft./level) Effect: One arrow of acid Duration: 1 round + 1 round per three levels ^ -^ -^ -^ -^ - 2 - Acid Fog

More information

Cleric Third Level Spells

Cleric Third Level Spells Spells Animate Dead (Necromancy) Sphere: Necromantic Range: 30', M Casting Time: 1 minute Area of Effect: Special This spell creates the lowest of the undead monsters, skeletons or zombies, usually from

More information

ERICK LEE EDWARDS ICOSAHEDRON

ERICK LEE EDWARDS ICOSAHEDRON ERICK LEE EDWARDS ICOSAHEDRON 2017 Overview... 7 Player s Handbook 1: Creating a Character... 8 Character Types... 8 Ability Score and Characteristic Equivalencies... 8 Player s Handbook 2: Races... 9

More information

FIRST LEVEL CLERICAL SPELLS

FIRST LEVEL CLERICAL SPELLS Clerical Spel ls Level 1st 2nd 3rd 1 Cure Light Wounds* Bless* Continual Light* 2 Detect Evil Find Traps Cure Disease* 3 Detect Magic Know Alignment Growth of Animals 4 Light Hold Person Locate Object

More information

Witches in fantasy fiction have a long tradition of

Witches in fantasy fiction have a long tradition of Witches in fantasy fiction have a long tradition of amazing and often frightening powers that they can use to aid friends, annoy pests, or outright destroy foes. From the magic feasts of Circe in the Odyssey

More information

SR5 CORE BOOK ERRATA 10 October 2017

SR5 CORE BOOK ERRATA 10 October 2017 SR5 CORE BOOK ERRATA 10 Ocber 2017 All page references are for the first printing of the core rulebook, unless specifically noted otherwise. P 33, col 2, Leading North American Organized Crime Groups sidebar,

More information

Constitution modifies a characters hit points each level (this bonus is applied to each roll for new hit points per die rolled).

Constitution modifies a characters hit points each level (this bonus is applied to each roll for new hit points per die rolled). To create a character for the Blessed Realms of Normandie, you must first determine your characters attribute scores. Each character is defined by six attributes (all familiar to players of the original

More information

Raise 1 Dead. Raise 2 Dead. Raise 3 Dead. Extra 2 Commands. Extra 1 Command. Extra 3 Commands. Double Number of Commands.

Raise 1 Dead. Raise 2 Dead. Raise 3 Dead. Extra 2 Commands. Extra 1 Command. Extra 3 Commands. Double Number of Commands. 3 Commands 2 Commands Double Number of Commands Raise 1 Dead Raise 2 Dead Raise 3 Dead 1 1 Interrupt 1 Interrupt 2 Interrupt 1 Interrupt 2 Commands Shuffle All minions may move 1 square as long as they

More information

Introduction. For more on PrinceCon, see

Introduction. For more on PrinceCon, see Introduction Adventurers, Welcome to Princecon XIV. At this time each year the Princeton Simulation Games Union offers Dungeons and Dragons enthusiasts the opportunity to get together for an exciting weekend

More information

The Secrets of the Magus

The Secrets of the Magus Rite Publishing Presents: The Secrets of the Magus Odin (Designer): Steven D. Russell Elric (Editor): Stephanie Douglas Asha'man (Cover Artist): Storn A. Cook Younglings (Interior Artwork): Arthur Rackham,

More information

Divination (Scrying) Level: Sor/Wiz 7. Components: V, S, M Casting Time: 10 minutes Range: Unlimited. Arcane Sight, Greater Divination

Divination (Scrying) Level: Sor/Wiz 7. Components: V, S, M Casting Time: 10 minutes Range: Unlimited. Arcane Sight, Greater Divination Analyze Dweomer Level: Brd 6, Sor/Wiz 6, F Range: Close (25 ft. + 5 ft./2 levels) DC: 100-6 -^ -^ -^ -^ - 6 - Arcane Eye Target: One object or creature per caster level Duration: 1 round/level (D) or Will

More information

LOST IN THE MOUNTAIN

LOST IN THE MOUNTAIN LOST IN THE MOUNTAIN A 1st Edition AD&D TM Mini Adventure By Tim Hartin 2007-2008 You were hired as escorts for a small cloth caravan that was travelling from Ogburg to Womtham. It was suppose to be a

More information

Cleric Second Level Spells

Cleric Second Level Spells Aid (Necromancy, Conjuration) Sphere: Necromantic, M Duration: 1 minute + 1 minute/level Cleric Second Level Spells cleric might be directed with a favorable augury when the odds are very poor. It is also

More information

Scientific and Psychic Skills. There are two distinct types of Paranormal Activity that a Player may encounter in the Terminus Manor.

Scientific and Psychic Skills. There are two distinct types of Paranormal Activity that a Player may encounter in the Terminus Manor. Scientific and Psychic Skills Understanding Paranormal Occurrences: There are two distinct types of Paranormal Activity that a Player may encounter in the Terminus Manor. Spectral or Spirit manifestations-these

More information

Welcome to. GHOSTS real-life ghostly phenomena that have their own stats or rules in the game. PLAYING

Welcome to. GHOSTS real-life ghostly phenomena that have their own stats or rules in the game. PLAYING Welcome to The Unexplained What you ll find in Strange World NON-FICTION a handbook that teaches you how to conduct real investigations or to use them in your game GEAR 10 Strange World gives you all the

More information

Clairvoyance (Int) Biokinetic Healing (Cha) Combat Awareness (Int) Empathic Transmission (Cha) Clairaudience (Int)

Clairvoyance (Int) Biokinetic Healing (Cha) Combat Awareness (Int) Empathic Transmission (Cha) Clairaudience (Int) Note: These powers are designed to go with The Psionicist character class, found in the Classes and Races of Domaria PDF. They have been separated from that file for Open Content reasons. A combined file

More information

Fourth-Level Spells. Fourth Level. 4-1 Fourth Level

Fourth-Level Spells. Fourth Level. 4-1 Fourth Level Fourth-Level Spells Abjure (Abjuration) Sphere: Summoning Range: 10 yds. Casting Time: 1 rd. Saving Throw: Special This spell can send an extraplanar creature back to its own plane of existence. The spell

More information

Easy Enchantments: All The Spells You'll Ever Need For Any Occasion By Lexa Roséan READ ONLINE

Easy Enchantments: All The Spells You'll Ever Need For Any Occasion By Lexa Roséan READ ONLINE Easy Enchantments: All The Spells You'll Ever Need For Any Occasion By Lexa Roséan READ ONLINE You can easily dig underneath and come up with a ladder and make it 32. However once you have enchanted everything

More information

By Stefen Styrsky. Level 1 At-Will Spell. Howling Echoes

By Stefen Styrsky. Level 1 At-Will Spell. Howling Echoes By Stefen Styrsky When a creature dies, its soul passes beyond the realms of the living into unknown planes. However, either from sheer tenacity, a misapprehension of their true state, or a need to finish

More information

Upper level demon and personal liaison to the Source. Although trusted by The Source, the Council regards him as second in line for the throne.

Upper level demon and personal liaison to the Source. Although trusted by The Source, the Council regards him as second in line for the throne. Dane Written by: Phoebe Halliwell Upper level demon and personal liaison to the Source. Although trusted by The Source, the Council regards him as second in line for the throne. Dark Wedding Written

More information

Credits FANTASY FLIGHT GAMES SPELLS & SPELLCRAFT W. County Rd. B2 Roseville, MN

Credits FANTASY FLIGHT GAMES SPELLS & SPELLCRAFT W. County Rd. B2 Roseville, MN SPELLS & SPELLCRAFT Credits LEAD DEVELOPER MANAGING DEVELOPER Greg Benage WRITING Ed Bourelle, Shaun Cashman, Mark Chance, Chris Hussey, Lizard, Brian Patterson, Paul Sudlow, William Timmins, Bree Zastrow

More information